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Warsow 2.01 released

posted by Vic




2015-12-19 19:07:50
Download Warsow 2.01

:: :: Changes from 2.0 to 2.01

General:
+ Rewinding demos no longer breaks POV switching.
+ Fixed client-side crashes in CTF: Tactics game mode.
+ Corrected the list of assets released under Creative Commons Attribution-NoDerivatives license (see license.txt).

Server:
+ Fixed race condition which was preventing multiple server instances to complete initialization in case they were sharing the same home directory.
+ Bugfixes and improved performance for the built-in HTTP server.

UI:
+ Fixed memory leaks, improved peformance for the server browser with l10n enabled.

Renderer:
+ Automatically disable multithreading if Nouveau graphics driver is detected (Linux).
+ Automatically use discrete GPU's on laptops with both integrated and discrete GPU's.

HUD:
+ Updated adem HUD.
+ Updated strafe.hud for all HUDs.



Warsow 2.0 released

posted by Vic




2015-11-30 22:41:57
Download Warsow 2.0

Warsow 2.0 is released after a year and half of continuous development and multiple community betas. Listing individual changes and improvements of over 150 featured in the release would take too much space and time, so here are some most prominent ones:

- Tutorial level was added to introduce new players to the basics of Warsow gameplay, movement and combat.



- Majority of Warsow assets are now under Creative Commons Attribution-ShareAlike 4.0 license. Setting the assets free ensures Warsow doesn't get stuck in proprietary limbo and will remain an important piece of indie gaming in the future too. Players and developers alike are encouraged to innovate with free assets, and contribute more media back to the game! Or just simply use them in their own games if they comfort the license.

- Many graphical effects such as gibs, hit and stun indicators, Lasergun and Electrobolt beams, were revamped. In addition, the renderer has received numerous optimizations, resulting in 30 to 50% performance improvements depending on the hardware and settings.









- The spawning algorithm was revamped to favor more distant points in Duel mode. The further from the fragger is the spawn point, the more likely it gets to be picked for the fragged player is to respawn.

- Weapon parameters were tweaked to improve game balance and hopefully make it more fun to play.

- The flipped mode was introduced for those who might want to challenge themselves by tricking their brains on otherwise familiar maps!






- Game maps can now have a color grading profile set to create better mood or improve the aesthetics. The setting can be controlled by map author and can be turned off in the options menu. Here is how the effect is used in one of our maps, which also received an uplifted 3D sky in this version!



- Two new HUDs by Adem for playing and spectating. The weapon and item icons were redrawn in a modern flat design to provide better visibility for the simple items setting.






- Pressing and holding Left Shift in Team Deathmatch, Bomb & Defuse, Capture the Flag and CTF: Tactics game modes now brings up contextual voicecomm menu to aid in cooperative gameplay.



- And much more! See full changelog.



Website upgrade

posted by Vic




2015-06-13 14:33:19
We have recently upgraded the website to HTTPS and have also added oembed tags support to the forum. Please report here any bugs you may find.



Warsow/qfusion source code gets checked

posted by Vic




2015-03-28 22:04:09
I've been meaning to write a blog post about this for a while but it is only now that I actually have gotten to it.

Those of you who interested in programming might have heard about the excellent PVS Studio tool, which is a static code analyzer for C/C++. PVS Studio first caught my attention when it was mentioned with praise in a twit by John Carmack. I didn't pay much attention to it back then as it seemed like a product a major-budget company could afford, with no chance of a hobbyist like me getting his hands on it.

cppcheck seemed like a free, open source-friendly alternative. Granted, it couldn't boast with integration to Visual Studio, which was (and still is) unfortunate, since this is my primary development platform/IDE.

Apparently, the folks at PVS Studio have had a change of minds and have started being really nice with Open Source community. With some help I was able to get in touch with the guys and received a 6 months license, usable with Visual Studio Community Edition. Popular products such as Linux Kernel and Libre Office have undergone checks by PVS Studio in recent months and now it's time for Warsow/qfusion to do the same!

On to the facts now:
1) full analysis of qfusion source code takes approximately 6 minutes
2) our code is of relatively high quality, only a few fixes needed to be made (see commit 1 and commit 2)
3) only 26 Level 1 Warnings are emitted, most of them can be safely ignored
4) Visual Studio runs as good as ever, no performance drops
5) cppcheck took 6 minutes to scan 'cgame' alone on the same machine

All in all, PVS Studio seems like a nice non-obtrusive tool, which I can wholeheartedly recommend to anyone who uses Visual Studio for writing C/C++ programs.



Abandoned Warsow UI attempt posted on Github

posted by Vic




2015-03-19 10:05:35
A never completed attempt at modern-looking User Interface for Warsow is now available @ github. The original framework was written by Kurim, the mockup was contributed by alba.

I didn't want their work to get lost in vain so there it is, available for your hacking and amusement purposes. The code is compatible with current qfusion master.

Screenshot

Good luck and have fun!



Android version with touch controls preview

posted by adem




2015-03-05 20:45:30
A short preview of the 4-finger touch controls in the Android version of Warsow 1.6 on a prototype of the tutorial level. Video as well as port made by our new member - SiPlus. Tutorial map made by our well known friend, SolidFake, who joined Dev Team recently too.



Warsow needs YOU for the next Trailer

posted by KILLME




2014-10-29 20:03:46
Today is the day!

Alright thank you everyone for signing up.
Please try to join the warsow and TS³ channel about 15-20minutes before 8pm utc+1

IRC: #movsow
TS³: gammahoo.de (channel WsW Trailer recording, password porkchops)

I'll host the wsw server myself and give you the ip when it's time.


Please read the original post and storyboards again.

------------------------------------------------------------------------------

Hey, I'm working at the next Warsow Trailer right now.
Since crizis wanted a fully scripted one instead of a fragmovie I wrote a little script and I need your help to realize it.

There will be a complex bomb scene which is fully scripted and I'll need 10 "actors" to record the demo.
There will also be duel, CTF and some DM but these don't need as many actors, this will focus on the bomb scene.

What you need:
-Teamspeak3 (microphone is not necessary)
-about 2-3 hours of time (and patience)
-some discipline (griefing and trolling around will just delay everything)
-bind xyz kill

Also this will not be a fragmovie, you'll have to "act" out a scripted bomb round, follow a certain route exactly and frag certain enemies at the right point of time.

Here are a few storyboard pages to get an Idea:
Page 2 (Bomb scene starts at panel 14)
Page 3


I'll host a server where I record multiPOV demos, you'll have to join it at the specified time aswell as the TS³ server. Also you'll have to chose certain player models.
If that doesn't work make sure to have these in your config:


cg_teamALPHAmodel ""
cg_teamBETAmodel ""
cg_teamPLAYERSmodel ""


The Warsow ServerIP aswell as the TS³ IP and the Date will be announced later.

Since everyone's got different time schedule please fill out this doodle:

http://doodle.com/67e8ngkd2im8sxqm

Timezone is UTC+1

I'm confident that this trailer will be the most cinematic one yet but I'll need your help to pull it off.

-KILLME out.



"Illuminati" gibs preview.

posted by crizis




2014-10-07 08:07:10
Hello hello!

Here's little preview of new "illuminati" gibs (or, candy gibs :)), coming in 1.6.





VIDEO, watch at 720 @ youtube!!



- "Breaking glass" style- effect.
- Three different colors, orange, purple (Warsow brand colors), model color.
- Gibs keep initial player velocity.
- Gibs are affected by damage kick.
- Rotation.



Warsow Localization/Translation

posted by adem




2014-08-26 16:04:58
I've made a public project of Warsow Localizations. At first you need to sign up in order to edit localizations. Feel free to help or suggest other languages.

>>> warsow.oneskyapp.com <<<

It is quite simple and useful: there are overall translation progress bars, possibility to find only missing strings, you can use different available languages as a source. Translation consists of 3 part: main, cgame and ui. Also not all available strings are shown at one page, make sure you have checked bottom right to see over pages.

Latest localization pack [24.03.2015] (mirror)

Available codes - languages:
en - English (default)
be - Belarusian
zh - Chinese Simplified
nl - Dutch (Luxembourg)
fi - Finnish
fr - French
de - German
hu - Hungarian
it - Italian
ja - Japanese
lt - Lithuanian
pl - Polish
pt_br - Portuguese (Brazil)
pt_pt - Portuguese (Portugal)
ro - Romanian
ru - Russian
es - Spanish
sv - Swedish
tr - Turkish
uk - Ukrainian

To change language use console commands:

lang <a code from above>
vid_restart


Tips on maps' locations:
1) ^1 ^7 ^5 .. etc - color codes. It is suggested to use the same codes as presented in source, otherwise - none.
2) If you meet quake names of our items like "Rail" or "Shaft", it is better to use Warsow names i.e. "Electrobolt"/"Lasergun".
3) Try to keep locations' names short but informative.

P.S. If you want to work on other languages - post a message about your wish here in this thread.



SERVER RELOCATION (updated)

posted by crizis




2014-06-15 12:04:41
Hello everyone.

The warsow.net server and associated services (stat server, dpmaster..) will be moved to new server, starting from this moment.

I won't be shutting down the old server for your convience, but all new data in db's after this moment (12:00 Helsinki/fi time) will be lost :-)

UPDATE: All good now, and new server up







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